Ilmaria (City)

Summary

Ilmaria city was a bustling metropolis, perched on the edge of the ocean with the mighty Il river flowing into its heart. The streets were lined with grand Imperial style buildings, their facades adorned with ornate details and towering spires.

The city's port was alive with activity, as ships from all corners of the globe arrived to unload their cargo and take on new passengers. The waterfront was a hive of activity, with dockworkers and sailors bustling to and fro, loading and unloading goods from the ships.

The streets were filled with horse-drawn carriages, clattering along the cobblestone roads as merchants hawked their wares and street vendors sold hot food and trinkets to the passing crowds. A sense of opportunity and progress hung in the air, as the city's residents looked to the future with hope and determination. But beneath the veneer of prosperity, there were also darker elements at play.

The city's underbelly was home to crime, poverty and vice, a reminder that not all who lived in the city were able to share in its success. It was a city of contrasts, where the wealthy and powerful lived in opulence, while the less fortunate struggled to make ends meet. But despite its flaws, the city had a magnetic pull, drawing people from all over with the promise of a better life.

Locations

Johnson’s Way (Docks Area)

  • Description: Dock district within Ilmaria.
  • Summary:
    Where Wilbert’s father worked and where Wilbert begins his own labour career.

Highgate Cemetery

  • Description: Burial site in Ilmaria.
  • Summary:
    Location where Wilbert buries his father, marking his complete loss of family.

Three Jolly Butchers

  • Description: Tavern on Highgate Avenue.
  • Summary:
    Starting point of Wright’s night of celebration.

Highgate Avenue

  • Description: Street near Highgate Cemetery.
  • Summary:
    Commercial and residential area where Wright begins his journey.

Dry Dish Barbershop

  • Description: Barbershop off Highgate Avenue.
  • Summary:
    Minor landmark used to ground the opening scene.

Johnson’s Way

  • Description: Dockside district.
  • Summary:
    Wright’s home area, associated with lower-class living.

Printing Press on Mulligan’s Ditch

  • Description: Workplace near the river and Impertors Bridge.
  • Summary:
    Wright’s place of employment and source of his promotion.

Impertors Bridge

  • Description: Major bridge in Ilmaria.
  • Summary:
    Landmark dividing parts of the city and trade routes.

Capital Park

  • Description: Large park within Ilmaria.
  • Summary:
    Site of the cult gathering.
    Known to be dangerous at night.
    Contains hidden clearings not visible from main paths.

Hillock Clearing (Within Capital Park)

  • Description: Elevated clearing hidden within the trees.
  • Summary:
    Primary ritual site.
    Appears secluded and unnaturally concealed.
    Becomes the centre of the cult’s celebration and subsequent massacre.

Bleachers Street

  • Description: Street Wright escapes to after the incident.
  • Summary:
    Marks his return to civilisation after fleeing the ritual site.

The River (Ilmarian River)

  • Description: River running through the city.
  • Summary:
    Wright uses it to wash blood from himself before returning home.

Wright’s Apartment

  • Description: Modest living space in Ilmaria.
  • Summary:
    Later searched by Constabulary, forcing Wright into hiding.