Entitledry

Summary

The most common form of sorcery in Fera. Drawing power from the Aether through the use of special gloves, the Entitled can creat all types of magic.

Schools of Magic

Abjuration

Abjure: to renounce.

They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes.

Examples: Alarm, Protection from Evil and Good, Arcane Lock, Glyph of Warding

Conjuration

Conjure: to create.

Spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the casters side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.

Examples: Entangle, Fog Cloud, Dimension Door, Cloudkill, Teleport, Wish

Divination

Divine: discover or learn.

Spells reveal information.

Examples: Identify, Speak with Animals, Detect Thoughts, See Invisibility, Scrying

Enchantment

Enchant: to cause someone to act in a way it usually wouldn't.

Spells affect the minds of others, influencing or controlling their behavior.

Examples: Charm Person, Sleep, Hold Person, Zone of Truth, Power Word Kill

Evocation

Evoke: cause an effect.

Spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.

Examples: Fire Bolt, Light, Cure Wounds, Heal, Magic Missile, Spiritual Weapon, Earthquake, Telepathy

Illusion

Illusion: a deception.

Spells deceive the senses or minds of others.

Examples: Invisibility, Magic Mouth, Simulacrum

Necromancy

Necro: death.

Spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.

Examples: Chill Touch, Spare the Dying, False Life, Blindness/Deafness, Gentle Repose,
Resurrection

Transmutation

Transmute: to change.

Spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the casters command, or enhance a creatures innate healing abilities to rapidly recover from injury.

Example: Mending, Prestidigitation, Darkvision, Knock, Polymorph, Time Stop